Re-Sounds

Attack On Titan

A re-sound focused on layering and intensity, based on a cult scene of a great classic of Japanese anime.

OverWatch 2

A re-sound focused on layering and intensity, based on the second installment’s trailer of the OverWatch franchise. 

A quiet Place : The Road Ahead

A re-sound focused on ambience and tension , based on the video game adaptation of “A Quiet Place“.

Ghost of Tsushima

A re-sound focused on character’s presences and the detailed textures of weapons and armors., based on the immersive and excellent work of Sucker Punch Prod.

Horizon : Forbidden West

A re-sound focused on fast shifts in atmosphere , based on a the second chapter of Aloy’s incredible adventure.

Returnal

An exhaustive work focused on character’s presence, ambiences and SFX, based on one of the most critically acclaimed rogue-likes. 

Technical

Provencal Stylised Village
Sound implementation in Unreal Engine 5 project using Metasound.

Use collision boxes calling different sound events.

Apply differents FX via Submixes/Sounclasses.

Create blueprint to manage ambiences with the Soundscapes tool.

Create blueprint to manage footsteps sounds with surface switch.

Military Hangar
Sound implementation in Unreal Engine 5 project using Wwise.

Use profiler to control voices and their sending.

Use RTPC to create dynamic ambiences with blend/switch containers.

Use AK spatial audio volumes for roomtones and FX.

Create blueprint to call events like switch groups in Wwise

ShotLock Mechanic #Mix&Jam
Sound implementation in Unreal Engine 5 project using Wwise.

Calling Wwise events from Unity animator timeline.

Use ducking via Wwise MasterMixer.

Use RTPC to increment pitch on attack hits.

Create iterations on Reaper using LKC vaitaor tool script.

Synthesis & Rec

Megaton Explosion Fallout 3
Recording pillow’s hit, carpet’s fall or shaking, then use stretching, distorsion, reverb and delay.

Borderland 3 Gun Sounds
Recording hand’s clap, metal impact, wood impact and voice. Then use stretching, distorsion, reverb and delay.

UI sounds Dead Space
Recording voice, keys and pen noises, then use stretching, distorion, reverb and delay.